Technology Adoption LifeCycle
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The technology adoption lifecycle is a sociological model that describes the adoption or acceptance of a new product or innovation, according to the demographic and psychological characteristics of defined adopter groups. The process of adoption over time is typically illustrated as a classical
normal distribution In statistics, a normal distribution or Gaussian distribution is a type of continuous probability distribution for a real-valued random variable. The general form of its probability density function is : f(x) = \frac e^ The parameter \mu ...
or "bell curve". The model indicates that the first group of people to use a new product is called "
innovators Innovation is the practical implementation of ideas that result in the introduction of new goods or services or improvement in offering goods or services. ISO TC 279 in the standard ISO 56000:2020 defines innovation as "a new or changed entity ...
", followed by "
early adopters An early adopter or lighthouse customer is an early customer of a given company, product, or technology. The term originates from Everett M. Rogers' ''Diffusion of Innovations'' (1962). History Typically, early adopters are customers who, in addi ...
". Next come the early majority and late majority, and the last group to eventually adopt a product are called "Laggards" or "phobics." For example, a phobic may only use a cloud service when it is the only remaining method of performing a required task, but the phobic may not have an in-depth technical knowledge of how to use the service. The
demographic Demography () is the statistical study of populations, especially human beings. Demographic analysis examines and measures the dimensions and dynamics of populations; it can cover whole societies or groups defined by criteria such as edu ...
and
psychological Psychology is the scientific study of mind and behavior. Psychology includes the study of conscious and unconscious phenomena, including feelings and thoughts. It is an academic discipline of immense scope, crossing the boundaries between t ...
(or "
psychographic Psychographics is a qualitative methodology used to describe traits of humans on psychological attributes. Psychographics have been applied to the study of personality, values, opinions, attitudes, interests, and lifestyles. Two approaches to ...
") profiles of each adoption group were originally specified by the North Central Rural Sociology Committee (Subcommittee for the Study of the Diffusion of Farm Practices) by agricultural researchers Beal and Bohlen in 1957. The report summarized the categories as: *
innovators Innovation is the practical implementation of ideas that result in the introduction of new goods or services or improvement in offering goods or services. ISO TC 279 in the standard ISO 56000:2020 defines innovation as "a new or changed entity ...
– had larger farms, were more educated, more prosperous and more risk-oriented *
early adopter An early adopter or lighthouse customer is an early customer of a given company, product, or technology. The term originates from Everett M. Rogers' ''Diffusion of Innovations'' (1962). History Typically, early adopters are customers who, in ad ...
s – younger, more educated, tended to be community leaders, less prosperous * early majority – more conservative but open to new ideas, active in community and influence to neighbors * late majority – older, less educated, fairly conservative and less socially active * laggards – very conservative, had small farms and capital, oldest and least educated The model has subsequently been adapted for many areas of technology adoption in the late 20th century.


Adaptations of the model

The model has spawned a range of adaptations that extend the concept or apply it to specific domains of interest. In his book ''
Crossing the Chasm ''Crossing the Chasm: Marketing and Selling High-Tech Products to Mainstream Customers'' or simply ''Crossing the Chasm'' (1991, revised 1999 and 2014), is a marketing book by Geoffrey A. Moore that examines the market dynamics faced by innova ...
'',
Geoffrey Moore Geoffrey Moore (born 1946) is an American organizational theorist, management consultant and author, known for his work '' Crossing the Chasm: Marketing and Selling High-Tech Products to Mainstream Customers''.
proposes a variation of the original lifecycle. He suggests that for discontinuous innovations, which may result in a Foster disruption based on an s-curve, there is a gap or chasm between the first two adopter groups (innovators/early adopters), and the vertical markets. Disruption as it is used today are of the
Clayton M. Christensen Clayton Magleby Christensen (April 6, 1952January 23, 2020) was an American academic and business consultant who developed the theory of " disruptive innovation", which has been called the most influential business idea of the early 21st century ...
variety. These disruptions are not s-curve based. In
educational technology Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it often refer ...
, Lindy McKeown has provided a similar model (a pencil metaphor) describing the
Information and Communications Technology Information and communications technology (ICT) is an extensional term for information technology (IT) that stresses the role of unified communications and the integration of telecommunications (telephone lines and wireless signals) and computers, ...
uptake in education. In
medical sociology Medical sociology is the sociological analysis of medical organizations and institutions; the production of knowledge and selection of methods, the actions and interactions of healthcare professionals, and the social or cultural (rather than clin ...
,
Carl May Carl May FAcSS (born 1961, in Farnham, Surrey) is a British sociologist. He researches in the fields of medical sociology and science and technology studies. Formerly based at Southampton University and Newcastle University, he is now Professo ...
has proposed
normalization process theory Normalization process theory (NPT) is a sociological theory, generally used in the fields of science and technology studies (STS), Implementation Science, and healthcare system research. The theory deals with the adoption of technological and or ...
that shows how technologies become embedded and integrated in health care and other kinds of organization. Wenger, White and Smith, in their book ''Digital habitats: Stewarding technology for communities'', talk of technology stewards: people with sufficient understanding of the technology available and the technological needs of a community to steward the community through the technology adoption process. Rayna and Striukova (2009) propose that the choice of initial market segment has crucial importance for crossing the chasm, as adoption in this segment can lead to a cascade of adoption in the other segments. This initial market segment has, at the same time, to contain a large proportion of visionaries, to be small enough for adoption to be observed from within the segment and from other segment and be sufficiently connected with other segments. If this is the case, the adoption in the first segment will progressively cascade into the adjacent segments, thereby triggering the adoption by the mass-market. Stephen L. Parente (1995) implemented a
Markov Chain A Markov chain or Markov process is a stochastic model describing a sequence of possible events in which the probability of each event depends only on the state attained in the previous event. Informally, this may be thought of as, "What happe ...
to model economic growth across different countries given different technological barriers. In
Product marketing Product marketing is sub-field of marketing that is responsible for crafting messaging, go-to-market flow, and promotion of a product. Product marketing managers can also be involved in defining and sizing target markets along with other business ...
, Warren Schirtzinger proposed an expansion of the original lifecycle (the Customer Alignment Lifecycle) which describes the configuration of five different business disciplines that follow the sequence of technology adoption.


Examples

One way to model product adoption is to understand that people's behaviors are influenced by their peers and how widespread they think a particular action is. For many format-dependent technologies, people have a non-zero payoff for adopting the same technology as their closest friends or colleagues. If two users both adopt product A, they might get a payoff ''a'' > 0; if they adopt product B, they get ''b'' > 0. But if one adopts A and the other adopts B, they both get a payoff of 0. A threshold can be set for each user to adopt a product. Say that a node v in a graph has d neighbors: then v will adopt product A if a fraction p of its neighbors is greater than or equal to some threshold. For example, if v's threshold is 2/3, and only one of its two neighbors adopts product A, then v will not adopt A. Using this model, we can deterministically model product adoption on sample networks.


History

The technology adoption lifecycle is a
sociological Sociology is a social science that focuses on society, human social behavior, patterns of social relationships, social interaction, and aspects of culture associated with everyday life. It uses various methods of empirical investigation and ...
model that is an extension of an earlier model called ''the diffusion process'', which was originally published in 1957 by Joe M. Bohlen, George M. Beal and
Everett M. Rogers Everett M. "Ev" Rogers (March 6, 1931 – October 21, 2004) was an American communication theorist and sociologist, who originated the ''diffusion of innovations'' theory and introduced the term ''early adopter''. He was distinguished professor em ...
at
Iowa State University Iowa State University of Science and Technology (Iowa State University, Iowa State, or ISU) is a public land-grant research university in Ames, Iowa. Founded in 1858 as the Iowa Agricultural College and Model Farm, Iowa State became one of the n ...
and which was originally published only for its application to
agriculture Agriculture or farming is the practice of cultivating plants and livestock. Agriculture was the key development in the rise of sedentary human civilization, whereby farming of domesticated species created food surpluses that enabled people to ...
and
home economics Home economics, also called domestic science or family and consumer sciences, is a subject concerning human development, personal and family finances, consumer issues, housing and interior design, nutrition and food preparation, as well as texti ...
, building on earlier research conducted there by Neal C. Gross and Bryce Ryan. Their original purpose was to track the purchase patterns of hybrid seed corn by farmers. Bohlen, Beal and Rogers together developed a model called ''the diffusion process'' and later, Rogers generalized the use of it in his widely acclaimed 1962 book ''
Diffusion of Innovations Diffusion of innovations is a theory that seeks to explain how, why, and at what rate new ideas and technology spread. Everett Rogers, a professor of communication studies, popularized the theory in his book ''Diffusion of Innovations''; the book ...
'' (now in its fifth edition), describing how new ideas and technologies spread in different cultures. Others have since used the model to describe how innovations spread between states in the U.S.Savage, Robert L. (1985). "Diffusion Research Traditions and the Spread of Policy Innovations in a Federal System" ''Publius'' 15 (Fall): 1–27.


See also

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Bass diffusion model The Bass model or Bass diffusion model was developed by Frank Bass. It consists of a simple differential equation that describes the process of how new products get adopted in a population. The model presents a rationale of how current adopters and ...
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Diffusion (business) Diffusion is the process by which a new idea or new product is accepted by the market. The rate of diffusion is the speed with which the new idea spreads from one consumer to the next. Adoption (the reciprocal process as viewed from a consumer per ...
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Hype cycle The Gartner hype cycle is a graphical presentation developed, used and branded by the American research, advisory and information technology firm Gartner to represent the maturity, adoption, and social application of specific technologies. The hy ...
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Lazy user model The lazy user model of solution selection (LUM) is a model in information systems proposed by Tétard and Collan that tries to explain how an individual selects a solution to fulfill a need from a set of possible solution alternatives. LUM expects t ...
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Matching person and technology model The matching person and technology model is an organizational framework to assess and recommend successful use of a variety of assistive technologies for people with disabilities: educational technology, and those used in the workplace, school, ...
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Neo-Luddism Neo-Luddism or new Luddism is a philosophy opposing many forms of modern technology. The term Luddite is generally used as a pejorative applied to people showing technophobic leanings. The name is based on the historical legacy of the English Lud ...
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Technology acceptance model The technology acceptance model (TAM) is an information systems theory that models how users come to accept and use a technology. The ''actual system use'' is the end-point where people use the technology. ''Behavioral intention'' is a factor tha ...
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Technology lifecycle The technology life-cycle (TLC) describes the commercial gain of a product through the expense of research and development phase, and the financial return during its "vital life". Some technologies, such as steel, paper or cement manufacturing, ...
*
Varian Rule The Varian Rule holds that "A simple way to forecast the future is to look at what rich people have today; middle-income people will have something equivalent in 10 years, and poor people will have it in an additional decade." It is attributed to Go ...


Notes

{{Reflist, 35em Demographics Diffusion Innovation economics Product development Product lifecycle management Product management Science and technology studies Stage theories Sociology of culture Technological change Technology in society